Fantasy Appalachia

Questions and advice about getting your games to market
Post Reply
shades of eternity
Posts: 46
Joined: Wed Aug 07, 2019 10:12 am

Fantasy Appalachia

Post by shades of eternity »

On another thread, it got me thinking. an Appalachia game could have serious potential. The Hat Fields and the Mccoys, giants (that might be where Paul Bunyan originally came from), witches, and trickster anthropomorphic rabbits in a keep on the borderlands environment could have serious potential. then you add the cultural mixing of the north, south, African mythology, and Cherokee and other tribes and whammo, a seriously unique environment. However, feel seriously underqualified in this environment so throwing it out there to see where it leads.
User avatar
GMGERRYMANDER
Posts: 218
Joined: Mon Jul 22, 2019 12:57 pm

Re: Fantasy Appalachia

Post by GMGERRYMANDER »

have you read the Silver John stories (about a wandering hero with a guitar with silver strings) where he meets Appalacian magic (paizo xollwcted them as part of Planet Stories)

and the podcast Old Gods of Appalacia is also good inspiration
User avatar
jtevans
Posts: 5
Joined: Mon Jul 22, 2019 11:40 am
Location: Colorado
Contact:

Re: Fantasy Appalachia

Post by jtevans »

I'm going to drop a link to a friend's novella that he calls "rural fantasy" (as opposed to urban fantasy), but "Appalachia mysticism" could be applied as a label as well. It's quite a hoot to read, and Patrick's voice in his prose always carries humor with it. If you spend the whopping 99 cents on the ebook, get ready for some chuckles and maybe a belly laugh or two.

I think his story is a good example of what could be done with the setting you're referring to.

Enough of me blathering on. Here's the link: https://www.amazon.com/gp/product/B00BQR5LBO/
--
J.T. Evans
https://jtevans.net/
shades of eternity
Posts: 46
Joined: Wed Aug 07, 2019 10:12 am

Re: Fantasy Appalachia

Post by shades of eternity »

Looks awesome. :)

I put some feelers out on other forums and they've been surprisingly chatty, so posting the links here.

enworld
https://www.enworld.org/threads/fantasy ... st-8137516

Rpgnet
https://forum.rpg.net/index.php?threads ... ia.873379/

spacebattles.com
https://forums.spacebattles.com/threads ... t-72315808
User avatar
JimLikesGames
Posts: 37
Joined: Tue Jul 23, 2019 12:04 am
Location: New York
Contact:

Re: Fantasy Appalachia

Post by JimLikesGames »

The Apocalypse World campaign I played in with Vincent and Meg was 'Windmills of Appalachia'; our Hardhold was atop a mountain ridge among abandoned wind turbines. I was a Chopper whose crew rode around on tricked-out 4-wheel ATVs. It was great.

The main issue I'd expect to encounter with something like that is issues of colonialism wrt indigenous people and slavery/racsim that would at least need to be covered in your lines/veils or setting documents. That's true of any US historical setting, mostly, though. I'm a fan of the 'Southern gothic' stuff and it'd make a strong setting for a dark fantasy campaign with the proper nods to safety and inclusion.
Post Reply

Return to “Designing and Publishing Games”