Rai and Monica are two old friends exploring gameplay and design through the lens of diversity, while also sharing some of the dumbest humor gaming has to offer.
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Here’s the last entry in our genre series: Tension and Release! Specifically, how those things apply to horror and comedy, as well as how you can use these elements to build mood and tone in your games. What makes things scary? (A question we have the answer to) What makes things funny? (A question...
One of my favorite escalation mechanics is the static table from Lacuna Part 1 (second attempt). It's basically a custom chart of weird events that ramp up as the players make more rolls and disrupt Blue City.
That's totally funny...I brought up Lacuna as well in the chat during the show, but I was thinking of the beads-in-the-jar thing from the first one!