Here’s the last entry in our genre series: Tension and Release! Specifically, how those things apply to horror and comedy, as well as how you can use these elements to build mood and tone in your games. What makes things scary? (A question we have the answer to) What makes things funny? (A question...
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BXP 2×17 – [Genre Study] Tension and Release
- EpisodeBot
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Re: BXP 2×17 – [Genre Study] Tension and Release
One of my favorite escalation mechanics is the static table from Lacuna Part 1 (second attempt). It's basically a custom chart of weird events that ramp up as the players make more rolls and disrupt Blue City.
- RobAbrazado
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Re: BXP 2×17 – [Genre Study] Tension and Release
That's totally funny...I brought up Lacuna as well in the chat during the show, but I was thinking of the beads-in-the-jar thing from the first one!
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