MMP#370 – Leading Questions

Phil, Bob, and Jerry break down and get inside game mastering, playing games, and game design in an effort to entertain and inform you.
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EpisodeBot
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MMP#370 – Leading Questions

Post by EpisodeBot »

Ask me a question and I will tell you no lies. It’s really more about getting the most story you can out of a questions while keeping the game within the bounds you’ve set. That’s what we’re talking about tonight.  Misdirected Mark Productions...

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Jared Rascher
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Re: MMP#370 – Leading Questions

Post by Jared Rascher »

I had to laugh at one point in the episode, because the club that appeared in my Rockerboys and Vending Machines game was a Tron themed retro-bar called Flynn's.
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RobAbrazado
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Re: MMP#370 – Leading Questions

Post by RobAbrazado »

LOL sweet! :D
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chrismmp
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Re: MMP#370 – Leading Questions

Post by chrismmp »

That is hilarious
PencilBoy99
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Re: MMP#370 – Leading Questions

Post by PencilBoy99 »

This was one of my favorite episodes. I prefer traditional game structures but this episode showed how you can use leading questions without having to worry that the players are going to accidentally "break" anything.

I'd like a book I could buy with all of the GMing advice podcasts written up.
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chrismmp
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Re: MMP#370 – Leading Questions

Post by chrismmp »

We will be working on the book and thanks for listening. We really appreciate it.
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