Show us how you set up a mystery game! Phil and Senda talk mysteries, making a clue map and a what’s really going on here document, as well as prepping your clues and changing them on the fly. Also, a lot of Blue’s Clues trivia, and we originally titled this episode Building A Mystery buuuuuuut...
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PTG176 – Whose Clues
- GMGERRYMANDER
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Re: PTG176 – Whose Clues
No Red Herrings is such an important thing.
Like you said, it makes players distrust everything.
And slows the game to a crawl.
Like you said, it makes players distrust everything.
And slows the game to a crawl.
Re: PTG176 – Whose Clues
I'd love a game where the clue finding roll successes lead to more and more esoteric clues. Finding a matchbox with a bar name on is basic. Finding a matchbox of an unusual manufacturer and knowing that only one bar orders them, or with a critical success finding a single dropped match and recognizing it's manufacturer.
Basically establishing mastery through narrative rewards.
Basically establishing mastery through narrative rewards.
- GMGERRYMANDER
- Posts: 219
- Joined: Mon Jul 22, 2019 12:57 pm
Re: PTG176 – Whose Clues
I've played with GMs who do that sort of thing based on the "Notice" roll.
Fail - get just enough to tell you where to look for more clues.
Succeed: get the matchbook
Great Success: get the knowledge of the esoteric matchbook manufacturer.
Fail - get just enough to tell you where to look for more clues.
Succeed: get the matchbook
Great Success: get the knowledge of the esoteric matchbook manufacturer.
Re: PTG176 – Whose Clues
During the podcast there was mention of some doc that the Fear the Boot crew made. Anyone got a link to that?
Re: PTG176 – Whose Clues
Hmmmmm I was stalking it down but it looks like their site might be down atm...It's the What's Really Going On
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Re: PTG176 – Whose Clues
Ah, I found the podcast where they were talking about it, way back in episode 178.
- GMGERRYMANDER
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- RobAbrazado
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Re: PTG176 – Whose Clues
Their sample "What's Really Going On" doc is here, but it's just...you know...a couple paragraphs of text. As mentioned above, they discuss the concept of it in Episode 178 - GM and player notes, but that particular example is discussed in Episode 209 – game pacing.
The whole FtB resources page is here. Down at the bottom is their "Group Template" stuff, which got a recent mention somewhere in the MMPverse, but I don't remember exactly where.
The whole FtB resources page is here. Down at the bottom is their "Group Template" stuff, which got a recent mention somewhere in the MMPverse, but I don't remember exactly where.
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