It’s a Grab Bag! We’re on our way back from Metatopia today, so Senda and Phil talk about not letting your next campaign steal steam from the current one, balancing new hotness with old standbys, and what games we’d like to see each other run. There are no bonus outtakes today because...
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PTG180 – November Grab Bag 2
- Captain Richard
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- Joined: Mon Jul 22, 2019 1:48 pm
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Re: PTG180 – November Grab Bag 2
That was a good answer but that wasn't the part of my question I was looking for an answer on. I was wanting to know how to go about implementing homebrew content in one shots and campaigns.
Captain of the Royal Airship Fleet
- GMGERRYMANDER
- Posts: 219
- Joined: Mon Jul 22, 2019 12:57 pm
Re: PTG180 – November Grab Bag 2
Can you be more specific? A lot of one shots and campaigns ARE homebrew.
- Captain Richard
- Posts: 5
- Joined: Mon Jul 22, 2019 1:48 pm
- Contact:
Re: PTG180 – November Grab Bag 2
I guess it's more like adding custom content/items/classes to games like D&D or Genesys and how to balance them. Like last year I was in a con game that was D&D but the person running it had completely changed everything. They included custom classes and races and just used the D&D rule set. It was a little difficult to get into because of how much new content they added.
Captain of the Royal Airship Fleet
Re: PTG180 – November Grab Bag 2
I'm still playing catch-up, but thank you for fielding my question on not letting the next campaign steal the thunder from the current one! We're in the "need to pick a GM and a system" camp, so some communication is inevitable, but I like your "no emotional investment" angle. I think that's my key takeaway... do the bare minimum necessary mechanical planning, but nothing that smacks of story, setting, or characters.