PTG267 – A Definition Intermission: Story vs. Character Driven Games

Phil and Senda answer your questions about RPGs from two different perspectives — with some panda silliness!
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PTG267 – A Definition Intermission: Story vs. Character Driven Games

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Show us how you drive your game — is it story based or do the characters make it happen? Phil and Senda talk story driven vs. character driven games, and while the concept is not new, we’re newly adding the definition to our lexicon so that we can tackle a question about mini campaigns next week!...

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